5th June 2026
Combat v3
- Crossbowmen now have a distinct ranged role: they can attack from 2 hexes away, while Knights and Paladins remain adjacent-only.
- Range-2 Crossbowman attacks are ranged pokes: 70% damage into field armies, 30% damage into structure guards, no biome damage modifier, no defender counter-damage, shorter battle timers, and no normal damage-ratio refunds.
- Range-2 Crossbowman attacks cost 50 stamina for the attacker and 20 stamina for the defender. Range-1 combat remains 50 stamina for the attacker and 40 stamina for the defender.
- Ranged attacks can clear structure guards, but structures still require adjacency to claim.
- Knights now specialize in structure combat: +15% damage when assaulting structure guards from adjacent range, and Knight guards take 15% reduced incoming damage while defending structures.
- Paladins are unchanged mechanically and remain high-mobility cavalry.
- T2 and T3 troop strength multipliers are standardized at 3× and 9×.
Blitz Stamina & Relic Consistency
- Blitz/Stamina & Biomes: Clarified Blitz stamina regeneration as 30 stamina per phase and 180 stamina per Eternum Day.
- Confirmed combat stamina thresholds are config-driven values, not dynamically derived at runtime from regeneration.
- Blitz/Relics: Standardized all timed relic effects to 3 Eternum Days (18 minutes).
- Updated Troop Production Relics to +15% and +30% troop production for 3 Eternum Days.
- Updated docs, generated config artifacts, shared TypeScript constants, and Cairo defaults covered by this release pass.
This changelog replaces the unshipped 1 May 2026 entry and covers the combined Combat v3, stamina, and relic release pass.